Network Design

Agents draft. Engineers decide.

Choose an area on the map. The Design agent places the cabinets and closures, routes cable to every home and counts every quantity. Then it checks its own work, ready for an engineer to review.

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The Lux design engine’s output for Bayside, Queens, in the Acme demo company. Streets and buildings are OpenStreetMap; the pole line and the customers are generated for the demo.

Design

Select an area. Get a buildable design.

Draw a boundary, drop a circle or name a neighbourhood, and confirm the area. The agent picks one of your architecture templates, places closures and cabinets, and routes drops, distribution and feeder along the real street graph. It counts homes, not just buildings.

Real streets and buildings, not a template

Centralised, distributed, home-run, tap and indexing architectures

Your ducts and pole spans used before any new trench

Aerial on the pole line, or underground in ducts and chambers

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What the agent does, in order: read the streets, place the closures, route the cables, check every optical path.

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Cost

Every quantity counted before you dig.

The bill of materials, the bill of quantities and the work orders compile from the design itself. Move a closure and they recompile. Prices come from your rate card, and every number traces back to where it came from.

BoM and BoQ with materials, labour and civil split out

Priced from your project or company rate card

Work orders for the crews as CSV, Excel or a PDF field packet

Validation

Checked before it reaches you.

Before a design reaches an engineer, Lux checks it against the physical rules of the plant and the optical budget of every subscriber path. Every cable must sit in its duct, path or span. Split ratios and distances stay under their ceilings. Anything that fails is named and located.

Every cable checked against its duct, path or span

Worst-case loss computed for every subscriber path

Warnings shown alongside the result, never hidden

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Control

Your engineers stay in control.

The agent drafts; an engineer approves. Draft the design on a version and it sits beside the live network until someone approves it. Approving merges it and moves the project on to permitting, and approval is always a recorded click, never read from chat. You also choose how often the agent stops to ask: before every write, or only at the end.

Draft on a version, merge on an engineer’s approval

Ask before every write, or review the draft at the end

A full history of who changed what, agent or person

Deliverables

One design. Every document.

The project’s deliverables sit in one place: the design, splice and riser diagrams, the bills, the work orders and the permit packages. Each is built from the same record, so when the design changes, the documents follow.

DXF for CAD, with proposed and existing layers

GeoJSON, Shapefile, KML, GPX or CSV for GIS

BoM and BoQ as CSV or Excel

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Scope

Everything a build needs, from one design.

Routes and equipment on the real street graph

Closures, splitters and cabinets sized to your split ratios

Existing ducts and pole spans reused first

Pole loading verdicts and make-ready fixes on aerial routes

Physical and optical checks on every design

BoM and BoQ priced from your rate card

Work orders ready for the crews

Versions you can compare and keep

DXF, GeoJSON, Shapefile and KML exports

The agent draws the network. Your engineers decide what gets built.

Bring a service area.

In a demo we run the Design agent on an area you choose, then walk your engineers through the checks, the bill and the approval.